Roman Campos-Oriola, the creative director working on the remake, said in our interview that the Intensity Director will make some parts like the first quarantine fight play out as expected "because it was so unique and key to the original," but other parts aren't guaranteed to be the same. I was wondering how EA Motive would manage to surprise players who knew the original Dead Space inside and out, and it seems the Intensity Director is the answer to that conundrum. Even if you know exactly what to expect, the darkened room (and the Dead Space remake is much, much darker in terms of lighting) and the sirens blaring immediately throw you off your game when you're scrambling to remember which door opens and where Necromorphs spawn.Įven if you do remember parts of the original game and think you have things figured out, I found that the "Intensity Director" at play in the remake looks to usurp those expectations. Ishimura only for his team to be besieged by Necromorphs is a prime example of that. The opening moments of Dead Space where Isaac Clarke accesses the damage report to see what went down on the U.S.G. Some moments play out exactly as you'd expect while others are far different from before, but never are they any less unsettling. The Dead Space remake preview consisted of a playthrough of Chapter 1, 2, and 3, so I can't comment on what comes after those segments, but what was in those chapters amounted to a solid, faithful remake.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |